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Infos für Mages nach Publish 18 (ich hoffe mit dem kommenden 19 stimmts noch)

Startbeitrag von Rodgar am 17.07.2003 21:37

Die folgenden Infos und Formeln fand ich höchst interessant :-) - hilft Euch vielleicht auch!


Meditation as of Publish 18

To calculate your mana regeneration rate, use the following:

If Meditation is less than GM: N = Meditation * 3 + Intelligence

If Meditation is GM or greater: N = ( Meditation * 3 + Intelligence ) * 1.1

If wearing meditation blocking: N = 0

Mana/s = ( N / 40 ) * 0.1 + 0.2

The Table below shows different medi/int and what speed of regen you can get.


X | 80 90 100 110 120
50 | 0.9 1.0 1.1 1.2 1.3
60 | 1.0 1.0 1.1 1.2 1.3
I 70 | 1.0 1.0 1.2 1.3 1.3
n 80 | 1.0 1.0 1.2 1.3 1.4
t 90 | 1.0 1.1 1.2 1.3 1.4
100 | 1.0 1.1 1.3 1.3 1.4
110 | 1.0 1.1 1.3 1.4 1.4
120 | 1.1 1.1 1.3 1.4 1.5

Every 20 focus counts as a mana regeneration item
Each mana regeneration item counts adds an extra 0.1 mana/s.

So for instance 120 meditation and 125 int gives N = (120*3 + 125) * 1.1 = 533.5

Truncate(533.5/40) = 13

13*0.1 + 0.2 = 1.5 mana/s
Faster Casting items
Contributed by wilki24 with editorial changes

Fast Cast

I finally got curious enough about faster casting items, so I decided to do a little test. I did each test 10 times, measuring the amount of time from the time the spell was cast until the targeting cursor appeared, and then recorded the avg results. They're probably 100ms slow, and also most likely have an error of +/- 100ms due to the method I used to measure them, but you can see the general pattern.

Time for a Paladin to cast Cleanse by Fire:

FC Time
0 1.2 seconds
1 0.9 seconds
2 0.7 seconds
3 0.5 seconds
4 0.4 seconds

Time for a Mage to cast Energy Bolt:

FC Time
-2 2.7 seconds
-1 2.4 seconds
0 2.1 seconds
1 1.9 seconds
2 1.7 seconds
3 1.5 seconds
4 1.3 seconds

Mage with protection up:

FC Time
0 2.7 seconds
2 2.1 seconds
4 1.7 seconds

I did one more test, this time with a mage holding a spell channeling shield w/ no fast cast modifiers, and the casting time was 2.1 seconds, exactly the same as w/o the shield, so it appears that spell channeling does not inherently increase casting time unless it has the -1 fast cast associated with it.

I have been told by several people that FC items do not have a bearing on Paladin spell casting time, but that appears to not be the case. I would imagine these results would apply equally to Necro spells as well.

The Protection spell essentially acts as Faster Casting -2 when calculating casting speeds. The Inscription skill does not affect this attribute of the Protection spell.

Meditation as of Publish 18
Contributed by Gamma Zulu

This post deals with the formulas that calculate the spell damage for each of the attack spells. I generated the data so I could make an informed decision on whether I wanted to spend the gold for +20 eval, and whether or not I really wanted to add inscription back into my template.

I did this testing on test center. I started by saying that spell damage is probably a function of eval, magery, intelligence, and inscription. These are the four variables I considered.

I stripped the mage I was working with completely naked. Then started by varying each of my 4 variables, until I noted the 2 that made a difference. For the vast majority of spells, the damage is calculated off just the eval and inscription score. The only exception is mindblast, which calculates off the magery and intelligence score. Once I had the two variables that mattered, I varied them in a designed fashion so I could test for interactions. For each data point, I collected 20 damage results, and averaged the results, and I typically collected 15 data sets per spell. There were no interactions found between the variables. This means it’s a simple linear formula in each case with no cross multipliers or nonlinearities.

I then regressed the results using MiniTab, which is statistics software I use in my line of work.

It’s important to note that the damages noted are base damage. If you’re wearing armor, the damage will be reduced. If you have armor with 50% rating in that particular elemental resist, then the base damage is reduced 50%.

The output formulas are as follows:

Mindblast base damage = (Intelligence + Magery) / 5
Flamestrike base damage = 10 + 0.5xEval + 0.1xInscription
Ebolt base damage = 11.5 + 0.369xEval + 0.0586xInscription
Lightning base damage = 6.5 + 0.2243xEval + 0.025xInscription
Fireball base damage = 9.5 + 0.1629xEval + 0.05xInscription

I could have looked at harm, and magic arrow but I stopped there since I figured I had a pretty good idea what inscription did at this point.

My conclusions from this analysis are as follows:

1. The effect of adding 20 points of eval seems fairly large. It adds 10 points base damage to flamestrike, 7.3 base damage to ebolt, 4.5 points to lightning, and 3.2 to fireball. Whether the difference between 115 and 120 is worth it is up to you, since the formulas scale linearly.

2. The effect of inscription is nice, but debatable for how many points are involved. It seems to help fire-based spells a bit more for some odd reason. Going to GM inscription would add 10 points to flamestrike, 5.8 points to ebolt, 2.5 to lightning, and 5 to fireball.


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